You summon The Crimson Bands of Cyttorak, manipulating them to bind and trap your foes. The bands slither from you to your opponent, and they must make a dex save against your spell save dc. On fail they are grappled and stunned, and on success they avoid they Bands. They can make an action to break out of the binds using a strength check, but if they fail, they are burned for 2d8 fire damage and smacked for 2d8 bludgeoning damage, and gain one level of exhaustion. On success, they break out and don't gain a level of exhaustion, but their turn ends automatically. You may trap 4 tiny enemies, 3 small enemies, 2 medium enemies, or 1 large enemy. You cannot constrict anything above large, however you may bind one body part(ex. Arm or leg), but every turn you must have a test of wills (Strength check vs X main magical attribute) every turn. If the enemy succeeds they can grab the bands and whip you in any direction for a length of the bands.
Level
7th
Casting Time
1 Action
Range/Area
100 ft.
Components
V
Duration
Until Dispelled
School
Evocation
Attack/Save
None
Damage/Effect
Comments