You evoke the great claws of the Unwinged One in your hands. Your grasp becomes the elemental wrench of pain and power. The claws are engorged and look as if wearing heavy gauntlets of the elemental of your ancestor wreathed upon your arms that last for the duration. You can dismiss the claws at-will, but draw them forth as a bonus action without expending another slot so long as ten minutes hasn't elapsed.
You can use your action to make a melee spell attack with the fiery claws, striking with each claw to deal the full damage. On a hit, the target takes 2d6(+2 per level) damage of your Ancestors element.(Fire, Cold, Acid, Lightning, and Poison)
At Higher Levels: For any spell slot above 2nd used to cast this spell, add an additional d6 to the damage roll.
Previous Versions
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9/28/2020 2:05:28 PM
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Coming Soon
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