Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration 1 Minute
School
Illusion
Attack/Save
Melee
Damage/Effect
Damage

A long thick strand of dark energy flows out of your hand, forming a whip of solidified shadow. This magic whip lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It deals 4d4 necrotic damage on a hit and has the finesse and reach (15 ft) properties. In addition, when you use the whip to attack a target that is in dim light or darkness, you make the attack roll with advantage.


If you drop the whip, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the whip to reappear in your hand.

When you cast this spell using a 3rd- or 4th-level spell slot, the damage increases to 6d4. When you cast it using a 5th- or 6th-level spell slot, the damage increases to 8d4. When you cast it using a spell slot of 7th level or higher, the damage increases to 10d4.

Spell Tags: Damage

Available For: Druid (Legacy) Warlock (Legacy) Wizard (Legacy)

EggBoyy

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