You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.
You may deal additional damage types depending on what Wizard School you are in. The additional damage types are as follows:
|
School |
Damage type |
|
School of Abjuration, Chronurgy Magic, School of Conjuration, School of Evocation, Graviturgy Magic, War Magic |
Force |
|
School of Enchantment, School of Illusion, School of Divination |
Psychic |
|
School of Necromancy |
Necrotic and counts as a Necromancy spell |
|
School of Transmutation |
Magical Bludgeoning |
|
Bladesinging |
Magical Slashing |
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.
-
View User Profile
-
Send Message
Posted Oct 4, 2020Thx this spell was just what i needed