Level
1st
Casting Time
1 Action
Range/Area
90 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
All

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose acid, cold, fire, lightning, poison, or thunder for the type of orb you create, and then make a ranged spell attack against the target. If the attack hits, the creature takes 3d8 damage of the type you chose.
You may deal additional damage types depending on what Wizard School you are in. The additional damage types are as follows:

 

School

Damage type

School of Abjuration, Chronurgy Magic, School of Conjuration, School of Evocation, Graviturgy Magic, War Magic  

Force

School of Enchantment, School of Illusion, School of Divination

Psychic

School of Necromancy 

Necrotic and counts as a Necromancy spell

School of Transmutation

Magical Bludgeoning

Bladesinging

Magical Slashing


 At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

* - (a diamond worth at least 50 gp)

Spell Tags: Damage

Available For: Wizard (Legacy) Wizard (Legacy) - School of Evocation (Legacy) Wizard (Legacy) - School of Abjuration (Legacy) Wizard (Legacy) - School of Conjuration (Legacy) Wizard (Legacy) - School of Divination (Legacy) Wizard (Legacy) - School of Enchantment (Legacy) Wizard (Legacy) - School of Illusion (Legacy) Wizard (Legacy) - School of Necromancy (Legacy) Wizard (Legacy) - School of Transmutation (Legacy) Wizard (Legacy) - Bladesinging (Legacy) Wizard (Legacy) - War Magic Wizard (Legacy) - Chronurgy Magic Wizard (Legacy) - Graviturgy Magic

silverstartorch727

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