One humanoid of your choice that you can see within range must succeed on a Wisdom saving throw or become charmed by you for the duration.
While the target is charmed in this way, a rune forms on the forehead, and a madness glows in its eyes. On a success the target becomes [Tooltip Not Found]
The charmed target must use its action before moving on each of its turns to make an attack against a creature other than itself that you mentally choose. The target can act normally on its turn if you choose no creature or if none are within its reach. If the target is a spell caster they must cast the most powerful attack spell they can cast
On your subsequent turns, you must use your bonus action to maintain control over the target, or the spell ends. Also, the target can make a Wisdom saving throw at the end of each of its turns. On a success, the spell ends.
You can cast it on a second humanoid if casted at level 6th or higher
When you cast this spell roll a D20. IF you get a one you get effected by the spell and are at disadvantage on all Wisdom, Intelligence and Constitution saves to maintain concentration When the target suceeds reroll the D20, on a 1 become [Tooltip Not Found]
Previous Versions
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9/30/2020 7:14:44 PM
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13
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1
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1
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Coming Soon
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