Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, M *
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
Flip a coin, Heads success, Tails a failure. On a success double your ability scores and modifiers for 10 minutes. On a failure halve one random ability score, roll 1d6 ( 1. str 2. dex 3. con 4. int 5. wis 6. cha ) The score will remain halved until a long rest, adjust modifiers accordingly. This cantrip has a 2 hour cooldown.
* - (1 Gold Coin)
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