You strike the ground with the weapon used to cast this spell. Ethereal chains snake out from this point and surround each creature you choose within 30 feet of you, solidifying into chains made from the same material as the weapon used to cast this spell. Each target must succeed on a Strength saving throw or be restrained by the chains until the spell ends.
If the chains are metal, they each have AC 20 and 10 hit points. If the chains are wood or bone, they each have AC 15 and 10 hit points. The GM may adjust the AC and/or hit points of the chains depending on what material the chains are created from. When reduced to 0 hit points, a chain turns ethereal and disappears.
A creature restrained by the chains or one that can touch the creature can use its action to make a Strength check against your spell save DC. On a success, the target is freed.
* - (a melee weapon)Previous Versions
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1/17/2020 8:07:16 AM
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10/1/2020 2:52:41 AM
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