Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous 10 Minutes
School
Transmutation
Attack/Save
Ranged
Damage/Effect
Combat

You gain the ability to move or manipulate small objects, hurtling them with deadly force. You send 1 coin, 1 ball bearing, or 1 other appropriately small object within your possession at a target you can see within range. 

Make a ranged spell attack against the target. On a hit, it takes 1d8 bludgeoning damage. 

Alternatively you can use this spell to hurtle grenade like weapons (vials, flasks, grenades etc). Instead of dealing damage, you can choose to make a ranged spell attack to use your telekinetic grip to hurtle the object against a target within range. On a hit, follow the rules prescribed by the type of grenade weapon thrown.

This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8). The amount of grenade like weapons that can be thrown, does not increase with the caster's level. 

 

* - (A single copper coin)

Spell Tags: Combat

Available For: Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Great Old One (Legacy)

Mask11424

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