A gush of water falls from above and coats a creature you can see within range. Make a ranged spell attack against the target. On a hit, the target takes 1d6 bludgeoning damage. The target must make a dexterity saving throw, on a failed save it become soaked until the end of your next turn. Objects targeted by this spell automatically fail this save. This spell extinguishes candles, torches, and similar unprotected flames.
A target soaked by this spell is more easily hit with electricity. Any attack made against the target that deal Lightning damage is made with Advantage and any saving through made by the soaked creature against spells which deal Lightning damage is done with disadvantage. This effect ends if the soaked creature takes Lightning damage.
The spell creates more than one gush when you reach higher levels: two gushes at 5th level, three gushes at 11th level, and four gushes at 17th level. You can direct the gushes at the same target or at different ones. Make a separate attack roll for each gushes.
Comments