Level
9th
Casting Time
1 Hour Ritual
Range/Area
60 ft.
Components
V, S
Duration
Until Dispelled 1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Charmed

You attempt to beguile a humanoid that you have eye contact with within range. It must succeed on a Wisdom saving throw or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it, it has advantage on the saving throw.

While the target is charmed, you have a telepathic link with it as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creature while you are conscious (no action required), which it will obey no matter what. You can specify a simple and general course of action, such as "Attack that creature," "Run over there," or "Fetch that object." If the creature completes the order and doesn't receive further direction from you, it is completely paralyzed.

Spell Tags: Control

Available For: Wizard (Legacy)

uyvhjsdbvwori9tgy7rivubrsfgvbo8

Comments

Posts Quoted:
Reply
Clear All Quotes