"WAKE UP! We're not done yet!" - Some war cleric on some battlefield.
When an ally goes unconscious, you run over, slap them across the face telling them to get up, as you pour water in his mouth.
The target then gains 1 hit point and 1/2 of their hit points as temporary hit points. These hit points cannot be restored with a spell and will disappear after 1 hour.
If the target of the spell does NOT take a long rest, receive either a potion, a cure wounds spell or higher level healing spell, within an hour of receiving hit points from this spell, they take a permanent disability.
Roll a d4 to determine disability.
1- lose an eye
2- take a limp
3- crippled arm
4- lose a limb
This disability can be removed by greater restoration, regenerate, or higher level healing spell.
* - (a water flask)
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