You raise your arm to the heavens as a bolt of lightning strikes your hand, forming into a brilliant lance of pure energy. This magic lance lasts until the spell ends. It counts as a martial melee weapon with which you are proficient. It deals 2d12 radiant damage on a hit and has the reach, special (requires two hands unless mounted and attacks are at disadvantage within 5ft), and thrown properties (range 20/60). In addition, when you use the lance to attack a target during stormy weather, you make the attack roll with advantage.
If you drop the weapon or throw it, it dissipates at the end of the turn. Thereafter, while the spell persists, you can use a bonus action to cause the lance to reappear in your hand.
At Higher Levels. When you cast this spell using a 4th- or 5th-level spell slot, the damage increases to 3d12. When you cast it using a 6th- or 7th-level spell slot, the damage increases to 4d12. When you cast it using a spell slot of 8th-level or higher, the damage increases to 5d12.
* - (An iron bar)
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