Level
1st
Casting Time
1 Action
Range/Area
Self
(5 ft. )
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Psychic
A wave of confusing energy sweeps out from you. Each creature within 5 feet of you must make a Intelligence saving throw. On a failed save, a creature takes 2d6 psychic damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much damage and isn't incapacitated.
A creature that would die by the damage caused by this spell, falls unconscious with 1 HP instead.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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10/2/2020 11:16:35 PM
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2
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0
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Coming Soon
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