Level
1st
Casting Time
1 Action
Range/Area
Self (5 ft. )
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Psychic

A wave of confusing energy sweeps out from you. Each creature within 5 feet of you must make a Intelligence saving throw. On a failed save, a creature takes 2d6 psychic damage and is incapacitated until the end of its next turn. On a successful save, the creature takes half as much damage and isn't incapacitated.

A creature that would die by the damage caused by this spell, falls unconscious with 1 HP instead.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Previous Versions

Name Date Modified Views Adds Version Actions
10/2/2020 11:16:35 PM
2
0
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Coming Soon

Spell Tags: Damage Control

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Archfey (Legacy) Warlock (Legacy) - The Great Old One (Legacy)

El_Rogeleitor

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