Level
Cantrip
Casting Time
1 Reaction *
Range/Area
Self
Components
V
Duration
Until Dispelled
School
Abjuration
Attack/Save
None
Damage/Effect
Roll a d10. You expend as many charges as rolled on the d10, or as many as remain in the wand, whichever is lower. Until the start of your next turn, your AC increases by the number charges expended. If this stops the attack hitting you, the weapon or missile bounces back at its origin using the original attack roll, potentially causing the attacker to hit itself.
* - 1 reaction
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