Level
3rd
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect
the target creature has to make a DC 15 wisdom save or they take 1d4 psycic damage and get trapped in a room described by the caster and when they try to leave the room they enter the room again they can re-roll the wisdom save every time its there turn
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