Level
3rd
Casting Time
1 Action
Range/Area
Sight
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect

the target creature has to make a DC 15  wisdom save or they take 1d4 psycic damage and get trapped in a room described by the caster and when they try to leave the room they enter the room again  they can re-roll the wisdom save every time its there turn

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Blood Hunter - Order of the Profane Soul (INT)

Thunderboy24

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