Level
3rd
Casting Time
1 Bonus Action
Range/Area
60 ft. (60 ft. )
Components
V
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect
Force

Using your innate magical ability you tear a hole in space and time in front of you. You then quickly close this fissure in reality and your physical form is launched by the force of the close forward in a straight line. Your body is protected by an envelope of magical essence that protects you from taking damage from the speed or force of the impact. 

Upon colliding with a target, you cause 1d10 force damage. You also are able to take the envelope of energy and cloak yourself temporarily giving you temporary hit points until the start of your next turn. For each level above third, you gain 1d10 of force damage and 1d4 of temporary hit points. 

Missing an attack causes you to continue in the same direction for the duration of the 60 feet. If an attack misses and your range of sixty feet in one direction would cause a collision with a structure (wall, ceiling, statue, etc.), all damage dice are applied to you. Temporary hit points are not gained on a miss. If the target is missed and you collide with nothing, you take half of the damage of the attack or you continue an extra 30 ft. if there is nothing that can impede your movement. 

Spell Tags: Damage

Available For: Cleric (Legacy) Ranger (Legacy) Warlock (Legacy) - The Hexblade

ThomasTaylorRoss

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