You choose a point within range and call upon the restless spirits chained to the material plane to aid in battle; as they rise from a pool of undead marshland and lash out at nearby targets.
The first time a creature enters or starts their turn within 5ft of that point, that creature must make a dexterity saving throw. On a failed save, the target takes 3d6 necrotic damage and their speed is halved until the end of their next turn. On a successful save, the target takes half damage. The spirit remains within the pool until the end of the spell and all terrain within 5 ft is considered rough terrain from ethereal chains.
As an action, you can command the spirit to attempt to grapple a target within the pool using the casters spellcasting modifier. On a successful grapple, the target cannot move and must use an action to attempt to break free.
(At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the pools size increases by 5ft and the necrotic damage of the pool increases by 1d6 for each slot above 2nd. Using a spell slot of 4th level, you can summon a 2nd pool and specter for aid, a 3rd pool and specter using a spell slot of 7th level, and a 4th pool and specter using a spell slot of 9th level; with all range and damage increases for all pools)
* - (a small chain or hook)
Comments