Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
10 ft.
(10 ft. )
Components
S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Prone
You stomp and twist your foot into the ground making the earth around you tremble and shake. Any creature within range must make a Dexterity saving throw, or be caught off guard and knocked prone.
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