You transform your summoned familiar into a more powerful creature of a similar nature. Your familiar continues to act on its own initiative but it is now capable of taking the Attack action on its turns (and appropriate reactions, such as Attacks of Opportunity). You are still able to communicate telepathically with your familiar while it is within 100ft., deliver Touch attack spells through its contact, and see/hear through your familiar's eyes and ears. You may not temporarily dismiss your familiar while this spell is active. The spell ends early if your familiar's empowered form drops to 0 hit points. Your familiar reverts to its previous form when the spell ends.
The Dungeon Master has your empowered familiar's full statistics. See the chart below to find the empowered form that corresponds to your familiar's current form:
| CR | Creature Name |
|---|---|
| Bat | Giant Bat |
| Cat | Tiger |
| Crab | Giant Crab |
| Frog (Toad) | Giant Frog |
| Hawk | Giant Eagle |
| Imp** | Does not change forms - gains 5d6 temporary Hit Points. |
| Lizard | Giant Lizard |
| Octopus | Giant Octopus |
| Owl | Giant Owl |
| Poisonous Snake | Giant Poisonous Snake |
| Pseudodragon** | Faerie Dragon (Younger) |
| Quasit** | Does not change forms - gains 5d6 temporary Hit Points. |
| Fish (Quipper) |
Reef Shark |
| Rat | Giant Rat |
| Raven | Giant Vulture (Retains Mimicry ability from its original form.) |
| Seahorse | Giant Sea Horse |
| Spider | Giant Spider |
| Sprite** | Does not change forms - gains 5d6 temporary Hit Points. |
| Weasel | Giant Weasel |
** Available via Warlock's Pact of the Chain.
* - (A familiar, via the Find Familiar spell.)
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