Level
3rd
Casting Time
1 Action
Range/Area
100 ft.
Components
V, S, M *
Duration
1 Hour
School
Conjuration
Attack/Save
None
Damage/Effect
Summoning

You transform your summoned familiar into a more powerful creature of a similar nature. Your familiar continues to act on its own initiative but it is now capable of taking the Attack action on its turns (and appropriate reactions, such as Attacks of Opportunity). You are still able to communicate telepathically with your familiar while it is within 100ft., deliver Touch attack spells through its contact, and see/hear through your familiar's eyes and ears. You may not temporarily dismiss your familiar while this spell is active. The spell ends early if your familiar's empowered form drops to 0 hit points. Your familiar reverts to its previous form when the spell ends.

The Dungeon Master has your empowered familiar's full statistics. See the chart below to find the empowered form that corresponds to your familiar's current form:

CR Creature Name
Bat Giant Bat
Cat Tiger
Crab Giant Crab
Frog (Toad) Giant Frog
Hawk Giant Eagle
Imp** Does not change forms - gains 5d6 temporary Hit Points.
Lizard Giant Lizard
Octopus Giant Octopus
Owl Giant Owl
Poisonous Snake Giant Poisonous Snake
Pseudodragon** Faerie Dragon (Younger)
Quasit** Does not change forms - gains 5d6 temporary Hit Points.
Fish (Quipper)
Reef Shark
Rat Giant Rat
Raven Giant Vulture (Retains Mimicry ability from its original form.)
Seahorse Giant Sea Horse
Spider Giant Spider
Sprite** Does not change forms - gains 5d6 temporary Hit Points.
Weasel Giant Weasel

 ** Available via Warlock's Pact of the Chain.

* - (A familiar, via the Find Familiar spell.)

Spell Tags: Summoning

Available For: Warlock (Legacy) Wizard (Legacy)

MeddlingMagi

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