A Astheric blade forms from a chosen part of your hand/forearm, then the blade points to the chosen point for the duration. When the spell ends, either because your concentration is broken or because you decide to end it, the Astheric energy blade fires off in the chosen direction, lingering for a few seconds after contact with whatever it hits. Any creature hit must make a Dexterity saving throw. A creature takes piercing and necrotic damage equal to the rolled damage on a failed save, or no damage on a successful one. If the creature is hit it must then make a intelligence throw or 50% more damage if it fails.
The spell's base damage is 8d1. If at the end of your turn the blade is not yet fired, the damage increases by 2d1.
If the Astheric blade is touched before the interval has expired, the creature touching it must make a Dexterity saving throw. On a failed save, the spell ends immediately, causing the blade to fire directly into the target. On a successful save, sidesteps the line of sight of the blade before it fires out. When it strikes a creature or a solid object, the spell ends, and the blade lingers in the object it hit for a few seconds.
At Higher Levels. When you cast this spell, you can choose to create 1 more blade or increase the damage and speed of the blade/s every 4 levels.
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