Level
8th
Casting Time
1 Action
Range/Area
Self
Components
V, S, M *
Duration
Concentration 10 Minutes
School
Evocation
Attack/Save
Melee
Damage/Effect
Damage

You evoke a armaments of blinding flame to aid you in battle. Two curved blades of white hot fire appear in your grasp, one in each hand, and flames encircle you like a suit of armor.

You can use these weapons as if using two-weapon fighting. You are considered proficient with them and you use your spellcasting ability modifier for the attack and damage rolls made with them. On a hit, the target takes 3d8 fire and 2d8 radiant damage, and must succeed on a Constitution saving throw or become blinded until the end of your next turn.

The armor grants you several kinds of proficient. For the duration of the spell, you are resistant to cold and fire damage and your base AC becomes 15 + your dexterity modifier. Additionally, whenever a creature hits you with a melee attack from within 5 feet, they take 2d8 fire and 1d8 radiant damage and must succeed on a Constitution saving throw or become blinded for the rest of their turn.

The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.

* - (copper toy soldier)

Spell Tags: Damage

Available For: Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) - The Fiend (Legacy) Cleric (Legacy) - Forge Domain

StophOfKings

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