Level
3rd
Casting Time
1 Action Ritual
Range/Area
60 ft.
Components
V, S
Duration
1 Round
School
Enchantment
Attack/Save
None
Damage/Effect

Choose a number of creatures equal to your Charisma modifier (minimum one). Each of them must steady their will, or be crippled by a your menacing monologue. Choose one of the following options when you cast the spell, and each target must succeed on a Wisdom saving throw be subject to the effect until the end of your next turn.

Prey on their fears, and shake them to their core. Victims of this speech have disadvantage on attack rolls and ability checks.

Throw your voice about, distracting enemies. Those who are unable to cut through the noise will suffer a -2 to their AC, and have disadvantage on reflex saves.

 Incite mental anguish so strong each strike feels like two. When enemies with these words on their mind take damage, they suffer an additional 1d6 damage of the same type.

When cast as a ritual, you must spend at least 1 minute delivering a speech to the targets of the spell. When cast in this way, your words do not provoke any worry in the audience until the speech has finished.

 

Available For: Bard (Legacy)

MormNacdonald

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