Tensing all the muscles in your body, tendrils of flame envelop you and anyone you successfully grapple within the ten minute duration. The flames deal 2d6 fire damage per turn to everyone currently immolated, including the caster. Anyone that touches or makes a melee attack towards the caster within the duration takes 1d6 fire damage. These flames cannot incapacitate the caster, instead leaving them at 1hp and bursting, dealing 4d6 to all creatures within 10ft.
Additionally, the caster may use a Bonus Action to manually burst the immolation, making any creature in a 5x15ft line take the exact amount of fire damage that the caster has taken while immolated on a failed save, or half as much on a successful one. Any other creature that has been immolated also bursts, dealing 2d6 fire damage to all creatures around them within 5 ft. This terminates the spell.
This spell does not ignite items and cannot be extinguished by any normal or magical means.







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