You craft a drone to protect you against the harsh world that you find yourself in.
Your drone acts independently of you, but it always obeys your commands. In combat, it rolls its own initiative and acts on its own turn. A drone can attack, but it can take other actions as normal.
When the drone drops to 0 hit points, it falls to the ground, leaving behind the husk of a machine. When this happens, you can spend an action reconstructing it, but the new drone has disadvantage on all attacks.
While your drone is within 90 feet of you, it can receive all your commands clearly. When it leaves this radius, it can be manipulated by others, whether they are teammates or not. Once it responds to someone elses command, you can not make it return to you, and it will follow their commands instead. If the machine runs for two hours, roll (1d20 + Int mod) with a DC of 1d20, if you fail, the circuitry fries, and you have to scavenge for 10 minutes to find the replacement parts.
As an action, you can make your drone go into standby mode, using a phrase of your choice. When in standby mode, the drone gains *resistances to physical damage, and advantage on Dex saves.
If you craft a drone when you cannot control it, you can hold onto it, and when you can use it, it only takes a bonus action to cast.
The drones attack are set, and can only attack with the one cantrip that you have given. The range of the cantrip is 60ft no matter what the actual range of the cantrip is. You can also use your drone for surveillance. To do this, you must spend an hour integrating the camera and view screen system into the drone. To find this equipment, roll percentile dice, with a 90 percent chance of success. If you fail, this roll can be repeated on every region (approx. 3 hours of travel).
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the stats assumes the higher level for that casting wherever it uses the spell’s level in its stat block. When cast at level 4, you can create two of these drones
*Refer to Drone monster sheet for extra information.
DRONE
Small construct, unaligned
Armor Class 14 + the spell's level (natural armor)
Hit Points equal the construct's Constitution modifier + your spellcasting ability modifier + five times the spell's level
Speed fly 60 ft.
Condition Immunities Blinded, Charmed, Deafened, Frightened, Petrified, Poisoned
Damage Immunities Poison, Psychic
Senses Darkvision 60ft., passive Perception 12
Languages understands the languages you speak
Flyby . The construct doesn’t provoke opportunity attacks when it flies out of an enemy’s reach.
Machine Learning. the drone has advantage on DEX saving throws when being attacked consecutively by a single attacker, it also has advantage on attack rolls when attacking the same creature consectutively.
Actions
Assigned Cantrip. the drone uses whichever cantrip it's creator assigned to it.
Light Weight. if the drone is hit, it can dart 10ft in any direction, and for any hit more than half its health, it is pushed away 20ft.
* - (100gp or scavenged materials (at least 1 hour))
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