Level
5th
Casting Time
1 Action
Range/Area
Self (60 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)

A line of colorful energy explodes away from you in an 100ft long, 5ft wide line. Each creature in that line must make a DEX saving throw or be affected by one of the options for this spell.

For each affected creature, roll 3d8 to determine which beams affect them.

1. Red. The target takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

2. Orange. The target takes 3d6 acid damage on a failed save, or half as much damage on a successful one.

3. Yellow. The target takes 3d6 lightning damage on a failed save, or half as much damage on a successful one.

4. Green. The target takes 3d6 poison damage on a failed save, or half as much damage on a successful one.

5. Blue. The target takes 3d6 cold damage on a failed save, or half as much damage on a successful one.

6. Indigo. On a failed save, the target become hypnotized by the light. It is stunned until the end of its next turn.

7. Violet. On a failed save, the target is demoralized. It cannot take reactions or bonus actions until the end of it's next turn. 

8. Flaming Convergence. The target takes 1d4 fire, lightning, poison, acid and cold damage. It can't take reactions until the start of it's next turn. It's movement speed is reduced by 10ft for 1 minute. If you roll this effect for a creature, ignore the effects of all the other rolls on this creature.

At Higher Levels. When you cast this spell using a 7th-level spell slot, you may instead roll 4d8 for each creature. At 9th-level, you roll 5d8.

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Wizard (Legacy)

Roguish_Sneakmaster

Comments

Posts Quoted:
Reply
Clear All Quotes