Level
6th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Casting this spell requires a Full Round Action
With the glass sphere on your hands, you channel your arcane magics into it. After charging, you discharge it towards a point within 120 ft. All creatures within 30 ft of the impact zone take 12d6 force damage. Dexterity save to half the damage. The area hit by this spell is considered difficult terrain
Heightened Level: Casting this spell using a spell slot lv 7 or higher, add an additional 3d6 damage per spell slot above 6
* - (5 lbs glass sphere worth 3000 gp)
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