Level
1st
Casting Time
1 Minute
Range/Area
Touch
(1 ft. )
Components
V, M *
Duration
1 Day
School
Illusion
Attack/Save
None
Damage/Effect
You target an item and add scratches, dents and rust it to make it half of its perceived value.
Or you can polish, Shine and add illusionary flourishes to make it double its perceived value.
You can make a DC15 INT check to see past the illusion
* - (A Low value item (Scrap of leather... a rusted iron sheet...ect) To lower the value of the item or A Gold coin to raise the value of the item.)