Level
Cantrip
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

you create a magical weapon, it can be any simple or martial weapon, you are proficient with it, it counts as magical for the purposes of damage resistances and immunities. at any time you can dismiss the weapon (no action required)

this spell scales with your level, at 5th level the weapon gains a +1 bonus to attack and damage rolls at 11th level this bonus increases to +2, at 17th level it increases to +3

Available For: Cleric (Legacy) - War Domain (Legacy) Warlock (Legacy) - The Hexblade Wizard (Legacy) - War Magic Fighter (Legacy) - Eldritch Knight (Legacy)

gamerawsomealtaccount

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