Level
Cantrip
Casting Time
Special
Range/Area
Unlimited
Components
None
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect

This spell can be used once per battle by any character including enemies and any not from the magic family listed below. It can only become active when 2 or more characters agree on the action. This spell can only be evoked when 2 or more characters are sequential in Initiative. ( ex. player 1 has an initiative of 13 and player 2 has 14 or 12.) This action uses all players connected turns as one instance regardless of outcome. All players must roll to hit and all players must hit in order for effects to apply.

 Buff: Can sprint ( double movement speed) as a bonus Action with no penalties.

Buff: Once all hits have been confirmed, 1 hit die is added to each connected characters attack. ( Example 3D10+3 becomes 4D10+3 for player one and 2D6+3 becomes 3D6+3 for player 2). Increased hit die is based on characters connected. ** All characters have to roll to hit. In the event any characters miss the connected attack the whole attack fails and each connected players turn is skipped until next rotation. 

*2 connected: 1 hit Die, 3 connected: 2 hit die, 4 connected: 3 hit die. Ect. Ect

Buff: Critical strike is 18 -20 for this one instance. In the instance that one player hits critical all attacks from each paired character automatically gains critical strike. 

Buff:(Applies to characters 10ft from each other) When an action is used to block and multiple characters are connected. Total AC of the connected characters becomes the highest characters AC + amount of Characters connected. (Ex. Player 1 has 15 AC. Player 2 has 13 AC. Total AC for Connected Group is 17 AC when using action for Block)

In the instance that there is still a Hit on the combined block action. The total damage is dropped by 1 hit die and spread between all characters in the connected group. Also to note, that any knock back that is a result of enemy attack as a hit, All charcters connected using the connected block will be knocked back half the applied amount. 

 

Additional help:

When using a spell in the connected attack. The Character will still need to roll to hit. Applying their attack spell bonus to the roll. 

How do Sneak attacks apply: If a character(s) is concealed or otherwise using stealth. The stealth increase only applies to the hidden connected character and isnt applied to any characters perceived. 

In the event that a character has a bonus attack or additional attack. It must be spoken at the time of the attack roll for the character using the bonus or additional attack. When using the connected attack feature, those bonus strikes and additional attacks count in the same instance and all attacks in that instance gain the buff. Additionally if connected attack misses then all points used to access the extra strikes are considered expended. And if any additional or bonus attack misses then all attacks are considered missed and the Connected attack fails.

Conditions and range must be taken into account. Ex. If 30ft from enemy and you apply the counter attack action with another character. Then the weapons or spell used in that action much have the range to connect to enemy in that 30ft range. 

Also to note. When using the action for Connected strike. Characters must be in range of 500ft of each other. This applies only to the Attack action. The Block action can only take effect if  the characters are within 10ft of each other.

 

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

KenduDiRoller

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