Level
5th
Casting Time
1 Action Ritual
Range/Area
Touch
Components
V, S, M *
Duration
Until Dispelled
School
Necromancy
Attack/Save
None
Damage/Effect

Choose one undead which you control, this undead is evolved into a new more powerful form. Once a creature is evolved, it cannot be evolved again.

Choose two of the following effects for the undead to undergo:

- The undead grows bulkier, permanently gaining 15 maximum hit points, but loses 5 ft of movement speed. If this option is chosen twice the creature increases by one size category (Small/Medium to Large, Large to Huge, etc).

- The undead grows bony protrusions from their body, making their body more solid, increasing their armor class by 1. If this option is taken twice then the bones become brittle, giving the creature vulnerability to bludgeoning damage but resistance to piercing damage.

- Small bone spikes sprout from the creatures feet, increasing their movement speed by 5 ft. If this option is taken twice the creature can walk up surfaces at a speed equal to half their movement speed.

- The creatures muscles become larger, increasing their strength score by 1. If this option is taken twice then the creature becomes less nimble due to the sheer amount of muscle added, and their dexterity score decreases by 1.

- The creature looses excess weight, making it more nimble and increasing their dexterity score by 1. If this option is taken twice then the creature muscle mass begins to rot away, decreasing their strength score by 1.

- The creature's skin adapts to create a protective layer, granting it resistance to a random type of damage. Roll a d4, that is the resistance that the creature gains. This option cannot be take twice

1: Fire

2: Cold

3: Acid

4: Lighting

 

* - (A pound of flesh, a human femur, a pint of blood, and an opal worth at least 250 gp (which the spell consumes))

Available For: Wizard (Legacy) Cleric (Legacy) - Death Domain

IrishRabbi2012

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