Your connection to your faction has taught you a blood ritual enabling you to link the health of two willing creatures. As long as the two linked creatures are within 90 feet of eachother, any damage one linked creature takes is split evenly between the two rounded down. If at any point either of the linked creatures is not within 90 feet of the other, this spell ends immediately.
Damage is split before resistances and immunities are applied and is considered necrotic damage for linked creature sharing this damage that was not the target of the attack.
Details below will be hidden from the player and will be added as their faction level increases
Gaining renown in your faction entitles you to learn secrets that new initiates are not privelage to.
- At faction level 2: The range that the two linked creatures must stay within is increased to 300 feet (Note for jessie - Appx, player level 3)
- At faction level 3: The range that the two linked creatures must stay within is increased to 1 Mile (Note to Jessie - Appx, player level 4)
- At faction level 4: Any healing that one linked creature recieves is split evenly between the two rounded down. Additionally, the duration of this spell is extended to 1 Day. Casting the spell with these additional effects now requires the use of a 2nd level spell slot. (Approx player level 5)
- At faction level 5: The range that the two linked creatures must stay within is increased to Unlimited as long as the two creatures remain on the same plane of existence as eachother. (Note for jessie - some time beyond, 3rd level spell slot, maybe another cool buff)
* - (A length of red silk ribbon)
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