Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Healing

You can siphon some energy from the planes around you and store it within yourself to temporarily bolster yourself. You can spend a number of your Hit Dice up to your spellcasting ability modifier. You gain temporary hit points equal to the total rolled + your spellcasting ability modifier.

Spell Tags: Healing

Available For: Wizard (Legacy)

DanB993

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