Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Instantaneous 1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect

You imbue an inanimate object that is Small or smaller with temporal energy. As a bonus action after casting, you throw the targeted object 10 years into it's future.

If this lapse of time would cause the object to grow, it does so at a rapid pace, becoming it's new size within 6 seconds.

If the time lapse would cause the object to deteriorate, the DM can decide what effects may occur, in or out of combat. Weapons and armor may take negatives to their effectiveness.

If the object is worn or carried, the creature with the object can make a Wisdom Save to negate this effect. If the object is magical, the save is made with advantage. Many magical items are unaffected by the ravage of time regardless.

For every spell level above 1st, the lapse is an additional 10 years.

* - (A handful of sand)

Available For: Wizard (Legacy) - Chronurgy Magic

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