You throw forth from your hands a 5-foot cone in front and to the sides of yourself, summoning crackling sparks which are as loud as small gunpowder explosions. These sparks do no actual damage, but any target in the space of the spell must succeed on a Wisdom saving throw. On a failed attempt, the creature is considered blinded and deafened for the rest of your turn. During this time, any creature who fails the save can not take attacks of opportunity when moving in or out of their attack range. On a successful save, the target is not blinded but is deafened, and they can take attacks of opportunity but must do so with disadvantage.
Once your character reaches level 8, Distracting Sparks may be cast on reaction to impose disadvantage on attacks against you.
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