Level
5th
Casting Time
1 Action
Range/Area
15 ft. (15 ft. *)
Components
V, S, M
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
STR Save
Damage/Effect
Bludgeoning (...)

You summon the winds around your blade creating a windstorm in front of you that pulls any large or smaller creatures towards you.  Any creature within a 15 foot cone must succeed on a strength saving throw against your spell save DC or be pulled towards you up to 15 feet, suspended 5 feet off the ground, and restrained. If a target is suspended by you at the start of their turn, they take 2d10 bludgeoning damage as they are pelted by debris. A restrained creature may expend its action to attempt to repeat the save to break free of the winds.

As a bonus action while maintaining concentration on this spell you may take one of the following actions:

  • You may choose to alter the direction of the winds by pointing your blade in any direction. Thus, pulling other creatures towards you.
  • You may make one melee spell attack against all targets pulled by the winds, the winds aid your blow dealing 4d10 bludgeoning damage. Any target hit by the attack is thrown up to 20 feet by the winds. If it makes contact with any solid surface in their path before hitting the ground, the target takes an additional 2d6 bludgeoning damage. After making this attack the winds disperse and the spell ends.

At Higher Levels: Increase the damage die of your melee spell attack and debris by 1d10 for every level at which this spell is cast above 5th.

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy) Cleric (Legacy) - Arcana Domain

Falco1094

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