Level
3rd
Casting Time
1 Special
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Teleportation

A bolt of hazy mist shoots out, hits another creature and you teleport another small to medium creature within 60 feet of you, up to a distance of 60 feet from their current location. Both the creature and target unoccupied destination must be within Line of Sight. If the creature is friendly and willing, nothing is required. If the creature is hostile or unwilling, it must make a Wisdom saving throw. On a successful save, it resists and remains where it is. On a failed save, it is teleported to said location. If the creature is teleported into the air, it must make a DEX saving throw. On a failed save it takes 1D6 fall/bludgeoning damage for every 10 ft it falls and is knocked prone. On a successful save it takes half damage and is not knocked prone.

Spell Tags: Teleportation

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Paladin (Legacy) - Oath of the Ancients (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy)

TyrkShadow

Comments

Posts Quoted:
Reply
Clear All Quotes