Level
5th
Casting Time
1 Action
Range/Area
Self (60 ft. )
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)

5 multicolored rays of light flash from you. Each ray is a different color and has a different power and purpose. Each creature in a 30-foot cone must make a Dexterity saving throw. For each target, roll a d6 to determine which color ray affects it.

1. Red. The target takes 5d6 fire damage on a failed save, or half as much damage on a successful one.

2. White. The target takes 5d6 cold damage on a failed save, or half as much damage on a successful one.

3. Black. The target takes 5d6 acid damage on a failed save, or half as much damage on a successful one.

4. Green. The target takes 5d6 poison damage on a failed save, or half as much damage on a successful one.

5. Blue. The target takes 5d6 lightning damage on a failed save, or half as much damage on a successful one.

6. Special. The target is struck by two rays. Roll twice more, rerolling any 8.

 

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

LemonWizard