Manipulating the arts of madness, you can cause certain transformations to non-magical weapons you touch. If the weapon is being held by an unwilling creature, they can make a Dexterity saving throw, with advantage if the weapon deals piercing or slashing damage, to avoid the spell.
Choose one of the following effects to apply to the weapon for the duration:
Powerful Pantry: Transform the weapon into an inanimate object of the same size that might be found in a common household. The weapon's damage and properties remain the same in the new form, although certain properties might cease to function at a DM's discretion. The damage type is not considered magical for the purposes of immunities or resistances. You can end the transformation early at any point for the duration as a free action. A DC 25 Intelligence or Wisdom check might discern the false nature of the new object.
Pocket-Size: Shrink the weapon to a pocket-sized version of itself. In its shrunken form, attacks with the weapon have disadvantage and deal half damage. This transformation has no effect on daggers or darts.
Rotten Cheese: The entire weapon becomes coated in thick rotten cheese. The cheese disipates if scraped away, but immediately grows back on the weapon. The weapon's damage type becomes Poison, but the weapon has -1 to damage rolls.
Fish Fight: The entire weapon transforms into a fish, the type of which depends on the damage type of the weapon. If slashing or piercing, it becomes a swordfish. If bludgeoning, it becomes a Halibut. The weapon's damage and properties remain the same in the new form, although certain properties might cease to function at a DM's discretion. The weapon gains the following properties in its new form: "Requires 15 Strength to wield without disadvantage. On a hit, a creature must succeed a DC 12 Wisdom saving throw or have disadvantage on its next attack within 1 minute."
Hellish Hay: The weapon becomes wrapped in a bundle of golden hay. The weapon gains the following properties in its new form: "Non-lethal. On a hit, a creature must succeed a DC 12 Constitution saving throw or become tickled and fall prone."
Fey Flowers: A garden of fey flowers blooms around the weapon, emitting a powerful, enchanting scent. The weapon gains the following properties in its new form: "Requires 15 Constitution to wield without disadvantage. On a hit, a creature must succeed a DC 12 Constitution saving throw or have disadvantage on its next saving throw within 1 minute."
* - (a doorknob, handkerchief, piece of rotting cheese, fish bone, handful of hay, or a fey flower)
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