you imbue a weapon with a great power of the sands. the weapon gets the following effect: drying touch, health drain, slowing sand,hunting senses (of the creatures on the desert),lion heart
these buffs are on the weapon for 8 attacks.all the effects are active until 2 turn or if its out of combat 1 min.
drying touch: as the dagger hits a creature the creature gets 1d20 dry damage (melee weapon attack damage).this effect cannot be stacked or multiplied by any other effect. also you cannot stack enchantments of this enchant on the same weapon.
health drain: the sands drain the creature's health for a same amount of the dry damage.this effect cannot be stacked or multiplied by any other effect. also you cannot stack enchantments of this enchant on the same weapon.
slowing sand: everytime the weapon hits a creature the creatures speed gets a -5 debuff . this effect cannot be stacked or multiplied by any other effect. also you cannot stack enchantments of this enchant on the same weapon.
hunting senses: as the most of predators you need to be fast so everytime you hit a creature you gain 5 movement speed + an amount equal to your slowing sand effect.this effect cannot be stacked or multiplied by any other effect. also you cannot stack enchantments of this enchant on the same weapon.
lion heart: when you use the weapon with this enchant and on your target all of the effects are applied on 1 target you gain additional buffs:
+2 to dextirity score. you gain +2 to strength score .and you get advantage on con saving throws.
* - (a weapon or arrows)
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