You create an umbral crown upon your head, capable of absorbing the souls of others. As part of this spell's casting, you can target one create you can see within 120 feet of you and force it to make a Charisma saving throw. On a success, nothing happens, a creature can only be targeted by this spell once per casting. On a failure, a gem appears in the crown with their soul trapped within. While you have a creature's soul in the crown, you can use your bonus action, you can command the creature and on their turn, they follow out the command. While a creature's soul is trapped in your crown, they cannot be resurrected by any means other than a Wish spell or divine intervention. As an action, at any point during the spell's duration, you can target another creature within 120 feet with this spell and force them to make a Charisma saving throw, or have their soul replaced in the crown. You can only have one creature's soul in the crown at a time. You cannot target a creature if their soul is owed to another creature such as if they made a deal with a fiend, or if they do not have a soul, such as an undead or a construct, at your DM's discretion.
At Higher Levels. When you cast this spell with a spell slot of eighth level or higher, you can have one more creature's soul trapped within the crown at a time.
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