You focus on a particular creature you choose that is on the same plane of existence as you. You look ahead into its current potential timeline and see what may occur if there is no further interaction with the creature.
The time scrying must be worded to focus on a particular event or series of events that the caster has knowledge enough to be looking forward into time for.
The future is not set and player actions will affect and change the vision in the scry. The scrying will become increasingly vague as the time looked ahead increases, days will be clear whereas decades will be hazy and vaguer images.
The target must make a Wisdom saving throw, which is modified by how well you know the target and the sort of physical connection you have to it. If a target knows you're casting this spell, it can fail the saving throw voluntarily if it wants to be observed.
|
Knowledge |
Save Modifier |
|---|---|
| Secondhand (you have heard of the target) | +5 |
| Firsthand (you have met the target) | 0 |
| Familiar (you know the target well) | -5 |
| Connection | Save Modifier |
|---|---|
| Likeness or picture | -2 |
| Possession or garment | -4 |
| Body part, lock of hair, bit of nail, or the like | -10 |
On a successful save, the target isn't affected, and you can't use this spell against it again for 24 hours.
On a failed save, the spell sends the caster's senses entirely into the streams of time and they remain [ condition]Paralyzed[/condition] for the duration.
* - (Time Wizard Spell casting focus combined with a secondary a focus worth at least 500 gp, such as a crystal ball, a silver mirror, or a font filled with holy water. While not consumed, after a successful time scry this focus cannot be used for this spell again due to becoming over filled with the potential timeline of the individual time scryed upon.)
Comments