You summon an sentient piece of magic from the weave. The Eidolon manifests physically in an unoccupied space that you can see within range. This corporeal form uses the Arcane Eidolon stat block below. When you cast the spell, choose the creature’s form: Bound, Unbound, or Void. The creature physically resembles a magic elemental with the chosen form, which also determines some of the traits in its stat block. The creature disappears when it drops to 0 hit points or when the spell ends.
The creature is friendly to you and your companions for the spell’s duration. In combat, the creature shares your initiative count, but it takes its turn immediately after yours. It obeys verbal commands that you issue to it (no action required by you). If you don’t issue any, it defends itself but otherwise takes no action.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the creature assumes the higher level for that casting wherever it uses the spell’s level in its stat block.
Arcane Eidolon
Medium contruct , lawful neutral
Armor Class 11 + the level of the spell (natural armor) (Void only; + your spellcasting ability modifier)
Hit Points equal the Eidolon's Constitution modifier + your spellcasting ability modifier + 10 times the spell's level
Speed 30 ft (Unbound only; fly 50 ft.)
Damage Immunities necrotic, poison
Condition Immunities exhaustion, frightened, paralyzed, poisoned
Senses darkvision 60 ft., passive Perception 10
Languages Common, understands the languages you speak
Null Bomb (Void Only). When the Eidolon drops to 0 hp or disappears, it becomes unstable and explodes. All creatures within 5ft of the Eidolon must make a Dexterity saving throw against your spell save DC or take 2d8 force damage.
Unstable Aura (Unbound Only). Any creature, other than you, that starts its turn within 5 feet of the Eidolon must succeed on a Dexterity saving throw against your spell save DC or the first time it makes a saving throw or attack roll before the end of your next turn, it must roll a d4 and subtract the number rolled from the save.
Actions
Multiattack. The Eidolon makes a number of attacks equal to half this spell’s level (rounded down).
Magic Crash (Unbound Only). Melee Weapon Attack: +2 + the spell’s level to hit, reach 5 ft., one creature. Hit: 1d8 + the spell’s level force damage, and the creature must succeed on a Constitution saving throw against your spell save DC or take an additional 1d8 force damage and it can't take reactions until the start of its next turn.
Weave Jolt (Bound Only). Ranged Spell Attack: +2 + the spell’s level to hit, range 80 ft., one target. Hit: 2d8 + the spell’s level force damage.
Void Grasp (Void Only). Melee Weapon Attack: +2 + the spell’s level to hit, reach 15 ft., one target. Hit: 1d8 + the spell’s level force damage, and the creature must succeed on a Strength saving throw against your spell save DC or be pulled up to 10 feet closer to Eidolon.
Previous Versions
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Coming Soon
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