Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
None
Damage/Effect

                You target a creature or object within range causing them to catch on fire. If the target is a creature it must make a Dex saving throw or take 1d6 fire damage. The creature then catches fire taking 1d6 fire damage at the start of each of its turns. At the end of it’s turn it may make another Dex saving ending the spell on a success, alternatively it can use an action to attempt this check.

If the target is an object, isn’t being worn or carried, and can be ignited, it instantly takes 1d6 fire damage. It then takes another 1d6 fire damage on initiative count 20, after this roll a d20 on a 10 or lower the spell ends. Alternatively, a creature can use its action to put out the flame.

Both the object and creature can be put out if they are immersed in water.

At Higher Levels. When you cast this spell using a spell slot of 2 or higher, the damage increases by 1d6 for each level above 2.

* - (steel wool and a piece of flint)

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

a20anda1

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