You rob a pub of all its drink and store it within a pocket dimension without anyone's notice. You don't need to be in a pub for it to work or even near one. If you ever need beer or wine, just fire up this spell and steal it like the sorry alcoholic you are.
For each level of the spell cast, you can take the following:
Cantrip: Roll a D6. Whatever it lands on, you get one portion of:
1 - Mead (Worth 1sp)
2 - Wine (Worth up to 5sp)
3 - Rum (Worth up to 1gp)
4 - Water (Worth 2cp)
5 - Ale (Worth up to 3gp)
6 - A poisoned ale. DC at the DM's discretion. If failed, the person drinking it takes 2d4 damage and takes two levels of exhaustion. If the roll is a success, the creature drinking it only takes the 2d4 damage.
If you want to be sure what you're drinking, you may cast at a higher level. Casting at a higher level does not allow you to take more than one portion
Lv. 1: Wine (worth up to 5sp)
Lv. 2: Rum (worth up to 1gp)
Lv. 3: Ale (worth up to 3gp)
Lv. 4 and up: The caster can choose what they take, and they are able to snatch a bottle of whatever they are taking, up to six portions of the alcohol of their choice.
(This is not my original idea. The original spell can be found by searching Alcohol Theft. This is just a more complex version of this spell!)
* - (A forged ID)
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