You attempt to reach into the fabric of the multiverse to uncover hidden secrets concerning a creature, object, location, or event. Speak a single question, to which the DM will provide a truthful reply. If you ask a question that does not have an answer, such as seeking the location of a fictional city, or if your question is not specific enough to effectively answer, such as requesting the true name of a devil without being able to specify which one, the spell fails.
The spell allows you to learn secrets that are normally protected against divination magics. However, it does not shield the caster against other wards which might harm someone casting divination upon it or learning its secrets.
When casting this spell, you present a translucent gemstone carved to match what you are inquiring about. The gem and manner in which it is crafted are as follows:
- Creature: The focus is a likeness of the creature about which you are inquiring carved into Amethyst.
- Object: The focus is a likeness of the object about which you are inquiring carved into Emerald
- Location: The focus is a Ruby on which the name of the location about which you are inquiring is etched.
- Event: The focus is a Saphire on which the time or range of times the event about which you are inquiring transpired is etched.
The likeness or etching of the gem need not perfectly resemble your inquiry. For instance, a statue of a humanoid would suffice to inquire about a particular humanoid or group of humanoids; a likeness of a deck of cards could be used to request information on a Deck of Many Things; one could etch the word 'city' on a gem when inquiring about the City of Brass; a range of dates spanning a millennium would yield information on any event which took place during that time.
The answer to your question may be short and vague, or lengthy and detailed, at the DM's discretion. Multiple factors influence the level of detail you should receive in response. The more specific the wording of the question, the more specific and detailed the response. Additionally, the more closely the likeness or etching of the focus resembles your specific inquiry, the more specific and detailed the response you will receive.
Lastly, the rarity of the knowledge you seek is proportional to the value of the focus used to cast the spell. If your spell focus does not meet the value required of the knowledge you seek, the spell fails.
- 50 GP: Knowledge that is commonly known or easily uncovered, even if conditional circumstances, such as being banned from the library holding this knowledge, would prevent easy access.
- 100 GP: Knowledge that is uncommonly known, but can be uncovered through research. One would be able to obtain access to facilities that contain this knowledge with relative ease, but it is not open to the public and the secrets are not commonly espoused.
- 500 GP: Knowledge that is secret or forgotten. This could be tales that were once well known but have been lost to the echoes of time or be secret knowledge that is hidden by cults or requires special, privileged access to guarded places of learning to acquire.
- 1500 GP: Knowledge that is forbidden, sealed away, or destroyed. This knowledge is hidden beyond the simple requirements of gaining favor or influence. Someone or something has gone to great lengths to hide or destroy this knowledge. Perhaps a god wiped the memories of all who knew this except their most trusted servants, a tome has been magically hidden on another plane, or a powerful group of mages intentionally destroyed all texts which spoke of a particular matter.
Additionally, if you cast this spell to learn knowledge that is protected by divine or arcane means, or use it to learn a creature's true name, then there is a 33% chance that the creature who is protecting it learns that you have uncovered its secrets. The DM makes this roll in secret.
Each successive time you cast the spell using the same focus, or each successive time you cast using the Wish spell, there is a cumulative 25% chance that the spell fails.
* - (A translucent gemstone, as described in the spell, worth at least 50GP)
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