Level
6th
Casting Time
1 Action
Range/Area
Self (90 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Lightning

A beam of lightning flashes out from your hand in a 5-foot-wide, 90-foot-long line. Each creature in the line must make a Dexterity saving throw. On a failed save, a creature takes 6d8 Lightning damage and is blinded until your next turn. On a successful save, it takes half as much damage and isn't blinded by this spell. Constructs have disadvantage on this saving throw.

You can create a new line of lightning as your action on any turn until the spell ends.

For the duration, a spark of electricity shines in your hand. It sheds bright light in a 30-foot radius and dim light for an additional 30 feet.

* - (quartz crystal wrapped in copper wire)

Spell Tags: Damage Debuff Combat

Available For: Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Cleric (Legacy) - Tempest Domain (Legacy)

GraftedNormalcy

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