Level
5th
Casting Time
1 Action
Range/Area
Touch
Components
V
Duration
Concentration
10 Rounds
School
Necromancy
Attack/Save
None
Damage/Effect
You bestow a minor curse by saying an action, movement, or roll you think the target will take. It can make any other action, movement, or roll, or the creature can try to take the action, movement, or roll by making a wisdom saving throw at disadvantage. If it succeeds the spell ends, but if it doesn't it can't take that action, movement, or roll. If the creature doesn't succeed during the duration of the spell, the Jinx becomes permanent.
If the spell is cast at a higher level; for every level above 5 it loses 2 rounds of duration.
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