Level
1st
Casting Time
1 Action
Range/Area
25 ft.
Components
S
Duration
1 Round
School
Conjuration
Attack/Save
None
Damage/Effect

You conjure a superheated, steaming, boiling sphere of water that floats within a single 5 foot square.

The sphere deals 4d6 fire damage per round to targets within its square. At the end of its duration, the boiling sphere collapses (if it has a place to fall) and deals 6 points of splash damage to all adjacent targets. A Dex save negates this splash damage.

The steam (or bubbles if underwater) obscure all vision through the sphere's space. It does not provide cover from ranged weapons, but it does provide concealment depending on the situation. Standing in the sphere renders a target effectively blind.

This spell functions normally underwater and in vacuums.

Practical Application of Boiling Sphere

Boiling sphere is a utility spell, useful in many situations. Practicality makes it suitable for cooking food underwater. In addition, since it is superheated water, it even functions in a vacuum. In combat, it is useful to cover your flank, block an narrow passage, or conjure on top an immobile target. Strategically, it could even be used to be placed behind a target, and bullrush the target into it. Conjure several boiling spheres to block off several patches, decrease visibility and provide battlefield concealment in open areas.

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy)

Sixx_Sins

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