You breathe from your mouth five distinct beams of elemental energy that twist and mix into a large vortex. Each creature in a 60-foot cone must make a Dexterity saving throw. For each target, roll a d6 to determine which breath element affects it.
1. Red. The target takes 10d6 fire damage on a failed save, or half as much damage on a successful one.
2. Orange. The target takes 10d6 acid damage on a failed save, or half as much damage on a successful one.
3. Blue. The target takes 10d6 lightning damage on a failed save, or half as much damage on a successful one.
4. Green. The target takes 10d6 poison damage on a failed save, or half as much damage on a successful one.
5. White. The target takes 10d6 cold damage on a failed save, or half as much damage on a successful one.
6. Special. You manipulate the breath so the target is struck by the beam that deals damage associated to your draconic bloodline.
Previous Versions
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10/14/2020 2:36:48 AM
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Coming Soon
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