Choose a point within rang. You attempt to beguile each humanoid that you can see within range. They must succeed on Wisdom saving throws or be charmed by you for the duration. If you or creatures that are friendly to you are fighting it/them, they have advantage on the saving throw.
While the targets are charmed, you have a telepathic link with them as long as the two of you are on the same plane of existence. You can use this telepathic link to issue commands to the creatures while you are conscious (no action required), which they do their best to obey. You can specify a simple and general course of action, such as "Attack that creature," "Run over there," or "Fetch that object." If the creatures complete the order and don’t receive further direction from you, they defend and preserve themselves to the best of their abilities, for example they treat you as a highly trusted general and will follow you Into life or death situations.
You can use your action to take total and precise control of a single target. Until the end of your next turn, that creature takes only the actions you choose, and doesn't do anything that you don't allow it to do. (You may still command your other creatures to attack or move)
When this spell ends, the creatures dominated by this spell can choose whether to remain friendly or hostile towards the caster based on how they were treated during the spell and beforehand.
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